Get inspired by BUas learning community projects, expertise and insights into the Games domain.
They just liked my work!
Zsofia Dankova started her freelance artist career at the age of 17. It was only years later – when she was 21 – that she started studying Creative...
Stories
The story of a Co-Development Success Manager
Frederik A. Plucinski graduated in Visual Arts in Breda and is now working as a Co-Development Success Manager at Virtuos, supporting game developers...
Stories
Alumni in the spotlight: Silvan and Wouter's journey with Ghost VFX
Silvan Kerseboom and Wouter van Stenis, former students of Breda University of Applied Sciences (BUas), have seamlessly transitioned their game...
Stories
Alumni in the spotlight: Matthias Kapuvari’s journey
We had the pleasure of talking to Matthias Kapuvari, one of our alumni, to delve into his journey from studying at BUas to becoming a successful...
Stories
Showcase student projects
Every year, our students make a lot of games. Many of which get published online for the world to see, play and share! In this article you can find an...
Student work
XR Stage created in collaboration with ROE Visual
BUas partnered with ROE Visual to be the first university of applied sciences on the EU continent to have a full-fledged XR stage available for its...
News
Interview with Mees Middelkoop: Building a concept art portfolio
Mees Middelkoop, a third-year Visual Arts track student specialising in concept art, joined us for a talk about his latest project.
Stories
Student work
Student Lisette van den Dolder: An aspiring environment artist
Lisette van den Dolder, a third-year Visual Arts student at Breda University of Applied Sciences, is passionate about environment art. Her artistic...
Stories
Student work
The impact of concept art on the character creation pipeline: An interview with Jef Bernaers
Jef Bernaers, an alumnus of the Master Game Technology (MGT) programme, shares his academic journey and insights into the world of game development...
Stories
The Rookies Global School Rankings 2023 announced!
The Rookies have released its annual ranking lists naming the Top 50 schools offering programmes in game design, animation, visual effects, concept...
News
Breda Guardians - Building a local esports community
In the heart of Breda, a passionate group of individuals came together to create an esports community known as Breda Guardians. Founded in 2015 by...
Stories
Team Trainwreck wins Best Student Game at Dutch Game Awards!
On the evening of 4 October, gaming industry professionals gathered at ‘Nederlands Instituut voor Beeld en Geluid’ in Hilversum for a night of...
News
Student work
Procedural art for game ‘Hellbound' - An Interview with Catinca Matei
It was a pleasure talking to Catinca Matei, a third-year Creative Media & Game Technologies (Visual Arts track) student who worked on the game...
Stories
Student work
Q&A with Melvin Rother: Creating Ornament Express
Meet Melvin Rother, a fourth-year CMGT student doing the Programming track. Currently, he's immersed in a year-long internship at NeoBards...
Stories
Student work
Josh Rizzo: BUas alumnus working as a FX artist at Axis Studios
During our interview, we had the pleasure of speaking with Josh Rizzo, a BUas alumni who dedicated his studies from 2018 to 2022 to the field of Games...
Stories
Mastering Unreal Engine: Tim van Kan shares his journey as an authorized instructor
Today we had the opportunity to sit down with Tim van Kan, a lecturer at CMGT (Creative Media and Game Technologies) and an authorized instructor for...
Expertise
Stories
The story behind our avatars
VIBE has been working on the development of virtual humans or ‘avatars’ to be used in healthcare settings. Carlos Santos, researcher at BUas, gives us...
Expertise
Research
Managing challenges and creating fun: Michael Hadas Roffman's experience in game production
We talked to Michael Hadas Roffman, a third-year Design & Production student who worked as a producer on the multiplayer game 'Attic Panic'.
Stories
Student work
Combining ecosystem modelling with serious gaming
Marine ecosystems are under increasing pressure because of a wide variety of human activities. It is, therefore, of international importance to manage...
Research
Interview with Sandrine Le Comte: Lead Designer of ‘Child of Lothian’
We had the pleasure of speaking with Sandrine Le Comte, a fourth-year student and lead designer of ‘Child of Lothian,’ an adventure game created by...