Get inspired by BUas learning community projects, expertise and insights into the Games domain.
Interview with Lars Rongen: The journey behind 'Pizzapocalypse'
Lars Rongen, a third-year Visual Arts student, has gained attention with the game ‘Pizzapocalypse,' created by his team Funny Rock Image...
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Student David Lammers talks audio design in game 'Sounds of Shadows'
David Lammers, a third-year Design & Production student at Breda University of Applied Sciences, recently worked on the horror game ‘Sounds of Shadows...
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Q&A with Tom Baas: The making of 'Atan’
Meet Tom Baas, a third-year Games student at Breda University of Applied Sciences (BUas), specialising in Design & Production. We sat down with Tom to...
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Seb van den Beemt's journey in the H20 SIDEFX LABS Tech Art Challenge
Recently, third-year Visual Arts student Seb van den Beemt participated in the H20 SIDEFX LABS Tech Art Challenge, where his project earned him an...
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Student work
From classroom to startup: Jip Crombag shares his insights on starting up Starbrew Games
In the exciting world of game design, Jip Crombag emerges as a promising entrepreneur. A fourth-year student on the Design & Production track...
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Interview with Maja Bogdanienko: Rising Star in games animation
We sat down with Maja Bogdanienko, a third-year student from the Visual Arts track of Creative Media and Game Technologies at Breda University of...
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Sahar Yousefi: Exploring procedural animation and simulation in Houdini
We sat down with Sahar Yousefi, a second-year Visual Arts student at Breda University of Applied Sciences (BUas), to delve into her individual project...
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Q&A with Amine El Bouhattaoui: Master Game Technology Student and Creator of Fudgy Dice
Amine El Bouhattaoui is a Master Game Technology student at BUas, where he delves into the exciting world of game development. Get to know more about...
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Terézia Mičková's creative journey: Crafting a medieval environment
We recently sat down with Terézia Mičková, a talented visual arts student in her third year at Breda University of Applied Sciences. Terézia shared...
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Q&A with Shanna Koopmans: Directing a virtual production
We sat down with Shanna Koopmans, a fourth-year Creative Business student, to delve into her recent experience working on a virtual production. Shanna...
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Showcase student projects
Every year, our students make a lot of games. Many of which get published online for the world to see, play and share! In this article you can find an...
Student work
Interview with Mees Middelkoop: Building a concept art portfolio
Mees Middelkoop, a third-year Visual Arts track student specialising in concept art, joined us for a talk about his latest project.
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Student Lisette van den Dolder: An aspiring environment artist
Lisette van den Dolder, a third-year Visual Arts student at Breda University of Applied Sciences, is passionate about environment art. Her artistic...
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Team Trainwreck wins Best Student Game at Dutch Game Awards!
On the evening of 4 October, gaming industry professionals gathered at ‘Nederlands Instituut voor Beeld en Geluid’ in Hilversum for a night of...
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Procedural art for game ‘Hellbound' - An Interview with Catinca Matei
It was a pleasure talking to Catinca Matei, a third-year Creative Media & Game Technologies (Visual Arts track) student who worked on the game...
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Q&A with Melvin Rother: Creating Ornament Express
Meet Melvin Rother, a fourth-year CMGT student doing the Programming track. Currently, he's immersed in a year-long internship at NeoBards...
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Managing challenges and creating fun: Michael Hadas Roffman's experience in game production
We talked to Michael Hadas Roffman, a third-year Design & Production student who worked as a producer on the multiplayer game 'Attic Panic'.
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Interview with Sandrine Le Comte: Lead Designer of ‘Child of Lothian’
We had the pleasure of speaking with Sandrine Le Comte, a fourth-year student and lead designer of ‘Child of Lothian,’ an adventure game created by...
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Insights from student Jamie ten Hove on the creation of 'Child of Lothian'
We interviewed Jamie ten Hove, a fourth-year student studying Creative Media and Game Technologies at BUas, to gain insight into his work on the game...
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Student work
Insights from student Olimpia Di Nella on creating procedural art
Olimpia, a third-year Visual Arts student at Breda University of Applied Sciences, talks to us about her work in the Tech Art Outsource team.