Games

Get inspired by BUas learning community projects, expertise and insights into the Games domain.

Games
  • From classroom to startup: Jip Crombag shares his insights on starting up Starbrew Games

    From classroom to startup: Jip Crombag shares his insights on starting up Starbrew Games

    In the exciting world of game design, Jip Crombag emerges as a promising entrepreneur. A fourth-year student on the Design & Production track...

    • Stories
    • Student work
  • Interview with Maja Bogdanienko: Rising Star in games animation

    Interview with Maja Bogdanienko: Rising Star in games animation

    We sat down with Maja Bogdanienko, a third-year student from the Visual Arts track of Creative Media and Game Technologies at Breda University of...

    • Stories
    • Student work
  • Sahar Yousefi: Exploring procedural animation and simulation in Houdini

    Sahar Yousefi: Exploring procedural animation and simulation in Houdini

    We sat down with Sahar Yousefi, a second-year Visual Arts student at Breda University of Applied Sciences (BUas), to delve into her individual project...

    • Stories
    • Student work
  • Q&A with Amine El Bouhattaoui: Master Game Technology Student and Creator of Fudgy Dice

    Q&A with Amine El Bouhattaoui: Master Game Technology Student and Creator of Fudgy Dice

    Amine El Bouhattaoui is a Master Game Technology student at BUas, where he delves into the exciting world of game development. Get to know more about...

    • Stories
    • Student work
  • Terézia Mičková's creative journey: Crafting a medieval environment

    Terézia Mičková's creative journey: Crafting a medieval environment

    We recently sat down with Terézia Mičková, a talented visual arts student in her third year at Breda University of Applied Sciences. Terézia shared...

    • Stories
    • Student work
  • Q&A with Shanna Koopmans: Directing a virtual production

    Q&A with Shanna Koopmans: Directing a virtual production

    We sat down with Shanna Koopmans, a fourth-year Creative Business student, to delve into her recent experience working on a virtual production. Shanna...

    • Stories
    • Student work
  • Showcase student projects

    Showcase student projects

    Every year, our students make a lot of games. Many of which get published online for the world to see, play and share! In this article you can find an...

    • Student work
  • Interview with Mees Middelkoop: Building a concept art portfolio

    Interview with Mees Middelkoop: Building a concept art portfolio

    Mees Middelkoop, a third-year Visual Arts track student specialising in concept art, joined us for a talk about his latest project.

    • Stories
    • Student work
  • Student Lisette van den Dolder: An aspiring environment artist

    Student Lisette van den Dolder: An aspiring environment artist

    Lisette van den Dolder, a third-year Visual Arts student at Breda University of Applied Sciences, is passionate about environment art. Her artistic...

    • Stories
    • Student work
  • Team Trainwreck wins Best Student Game at Dutch Game Awards!

    Team Trainwreck wins Best Student Game at Dutch Game Awards!

    On the evening of 4 October, gaming industry professionals gathered at ‘Nederlands Instituut voor Beeld en Geluid’ in Hilversum for a night of...

    • News
    • Student work
  • Procedural art for game ‘Hellbound' - An Interview with Catinca Matei

    Procedural art for game ‘Hellbound' - An Interview with Catinca Matei

    It was a pleasure talking to Catinca Matei, a third-year Creative Media & Game Technologies (Visual Arts track) student who worked on the game...

    • Stories
    • Student work
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    Q&A with Melvin Rother: Creating Ornament Express

    Meet Melvin Rother, a fourth-year CMGT student doing the Programming track. Currently, he's immersed in a year-long internship at NeoBards...

    • Stories
    • Student work
  • Managing challenges and creating fun: Michael Hadas Roffman's experience in game production

    Managing challenges and creating fun: Michael Hadas Roffman's experience in game production

    We talked to Michael Hadas Roffman, a third-year Design & Production student who worked as a producer on the multiplayer game 'Attic Panic'.

    • Stories
    • Student work
  •   Interview with Sandrine Le Comte: Lead Designer of ‘Child of Lothian’

    Interview with Sandrine Le Comte: Lead Designer of ‘Child of Lothian’

    We had the pleasure of speaking with Sandrine Le Comte, a fourth-year student and lead designer of ‘Child of Lothian,’ an adventure game created by...

    • Stories
    • Student work
  • Insights from student Jamie ten Hove on the creation of 'Child of Lothian'

    Insights from student Jamie ten Hove on the creation of 'Child of Lothian'

    We interviewed Jamie ten Hove, a fourth-year student studying Creative Media and Game Technologies at BUas, to gain insight into his work on the game...

    • Stories
    • Student work
  • Insights from student Olimpia Di Nella on creating procedural art

    Insights from student Olimpia Di Nella on creating procedural art

    Olimpia, a third-year Visual Arts student at Breda University of Applied Sciences, talks to us about her work in the Tech Art Outsource team.

    • Stories
    • Student work
  • Student Yaro Copijn talks about his role in the collaborative project 'A Final Transmission'

    Student Yaro Copijn talks about his role in the collaborative project 'A Final Transmission'

    Yaro, a third-year Visual Arts student at Breda University of Applied Sciences, took part in an exciting collaborative project called 'A Final...

    • Stories
    • Student work
  • Student Marloes de Graaf about her work as level designer for game ‘A.R.D.’

    Student Marloes de Graaf about her work as level designer for game ‘A.R.D.’

    We interviewed Marloes de Graaf, a fourth-year Creative Media and Game Technologies student at BUas, to learn about her work on the game ‘Alien...

    • Stories
    • Student work
  • Interview with student Jiří Vojtěch: Creating a Sailing System for Unreal Engine 5

    Interview with student Jiří Vojtěch: Creating a Sailing System for Unreal Engine 5

    We interviewed Jiří Vojtěch, a second-year Creative Media and Game Technologies student at BUas, to learn about his individual project for which he...

    • Stories
    • Student work
  • The making of 'The Archipelago Promise': insights from student Dennis Butijn

    The making of 'The Archipelago Promise': insights from student Dennis Butijn

    We interviewed Dennis Butijn, a third-year Creative Media and Game Technologies student at BUas, to learn about his work on 'The Archipelago Promise'.

    • Stories
    • Student work