Final Offer: The BUas startup creating five snack-sized games each month!

Final Offer: The BUas startup creating five snack-sized games each month!

03/17/2025 - 13:23

In the fast-paced world of game development, creativity and innovation are key to standing out. For Jiří Vojtěch, a fourth-year student specialising in Design & Production at Breda University of Applied Sciences, this meant taking the bold step of launching a game development company alongside four of his peers. Together, they formed Final Offer, an independent studio dedicated to crafting unique, snack-sized gaming experiences. We sat down with Jiří to learn more about their journey, their approach to game development, and their plans for the future.
Games
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Can you tell us about Final Offer and how it came to be? 

Jiří: ‘Final Offer started as part of our fourth-year project at BUas. There are five of us in total—three Design & Production students, Ozan Romeo Somak, Luc van Dijk and me, and two Programming students, Matěj Kaločai and Falco van Haut. We wanted to take a different approach to game development, so we set up our own company, focusing on small, creative games that players can enjoy in short bursts. Our goal is to offer original experiences that don’t demand hours of commitment.’ 

‘We develop one game per month per person, which means we release five games every month. Managing scope is crucial, so we call these “snack-sized” games—something players can pick up and enjoy without it taking over their whole day. We release our games individually on Steam and Itch.io, and we also have a Patreon where supporters can access all our games for a monthly fee.’ 

How do you manage such a fast-paced development cycle? 

Jiří: ‘We have a structured workflow to keep things running smoothly. Each game is developed over the course of a month, but we divide our time strategically. We spend two weeks actively developing our games, then we have a “parachute week” where we catch up if we have fallen behind. The last week is our “toolbox week,” where we focus on building tools and improving workflows to speed up future development.’ 

‘We use the Godot engine, which is fully open-source and community-driven. It is incredibly fast, which allows us to work efficiently. Right now, we have developed around 25 games in total, and each one is an experiment in different mechanics and styles. We officially launched in September 2024, and since then, we’ve been refining our process and learning as we go.’  

What kind of games do you create? 

Jiří: ‘We experiment a lot with different ideas. Each of us develops games based on our personal interests, which makes them unique. For example, my first game was "Burger Typer", a typing-based game where you process food orders as quickly as possible. Some of our games focus on strategy because that resonates with our team. My latest project is what I would call an “anti-game”—it deliberately tests players’ patience and is designed to be frustratingly boring, but some people find enjoyment in that challenge. It's called “I Got Hired To Guard The Button That Destroys The Earth”.’ 

‘We also collaborated with the Breda-based esports team Dynasty to create a mystery game. We are organising a live tournament where all participants play the game for the first time, ensuring a level playing field. It is a fresh take on competitive gaming, where experience doesn’t give an unfair advantage.’ 

What motivated you to start your own company instead of pursuing a traditional job in the games industry? 

Jiří: ‘We weren’t really interested in working for AAA studios. We feel that big-budget games are becoming less original and more formulaic. Instead, we were inspired by Dutch indie developers like Sokpop, who showcased their work at Dutch Game Day. Seeing their approach made us realise that we could do something similar.’ 

What are your plans for the future? 

Jiří: ‘Right now, we are focused on finishing our studies while continuing to develop games. Since we release so many, we have plenty of material for our graduation projects. After that, we would love to continue running Final Offer as a full-time business, but it depends on sustainability.’ 

‘Making games is the easy part—running a business is the real challenge. We are still figuring out aspects like marketing, business development, and contracts. It is a learning process, but we are optimistic. Personally, I would love to keep going and see where this leads.’ 

Where can people find your games? 

Jiří: ‘Our games are available on Steam and Itch.io, and we offer exclusive content to our Patreon supporters. If you are into experimental, original games, definitely check us out!’