Level design in the Star Wars Galaxy: Gregor de Weger’s journey

Level design in the Star Wars Galaxy: Gregor de Weger’s journey

03/05/2025 - 13:02

Meet Gregor de Weger, a BUas Games alumnus who graduated in 2021 with a specialisation in Design and Production. He has turned his passion for level design into a dream career at Massive Entertainment - a Ubisoft Studio, working on Star Wars Outlaws.

In this interview, Gregor shares his journey from Breda to Sweden, reflecting on his time at BUas, his industry experience, and advice for aspiring game developers.
Games
  • Stories

Why and how did you decide to join the Games programme at BUas? 

Gregor: ‘In secondary school, I attended information evenings where BUas students spoke about their studies. At the time, I was looking at IT study programmes, but I found it lacked creative freedom. Having spent years creating games and mods as a hobby—using editors like Unity and in game level editors for titles like Far Cry —I realised I wanted to pursue this passion.’ 

‘I chose the Design and Production track and specialised in level design during my studies. Through experimenting with areas, I didn’t enjoy as much, like audio design or production, I discovered that level design is what I truly love and kept getting back to. What attracted me to it is its position at the crossroads of all disciplines—where everything comes together. It is a field that requires knowledge across many areas, as it focuses on aspects like how a space is structured and how it feels for players.’ 

What stands out to you from your time at BUas? 

Gregor: ‘The sense of camaraderie really stood out, especially during the final weeks of a project. Everyone worked hard together on one product, creating something we were all proud of. That intense collaboration and shared drive were memorable.’ 

‘Another highlight was the annual game jams in Breda, like the Global Game Jam. Spending 48 hours with others, pouring all your creativity into a single project, was incredibly rewarding. These events often attracted industry professionals, which was great for networking and gaining insights.’ 

What happened after you finished your studies? 

Gregor: ‘I worked for an indie studio in Belgium, where I took on significant responsibilities and widened my skill set. During, I applied for a job at Massive Entertainment - a Ubisoft Studio, in Malmö to work on Star Wars Outlaws. Contributing to the Star Wars galaxy had been a childhood dream, so I made the leap to Sweden two and a half years ago.’  

‘At Massive Entertainment - a Ubisoft Studio, I work as a level designer, collaborating within the world team. I am the youngest level designer on the team, so I had the opportunity to learn a lot from the experts around me. My role involves taking ownership of specific locations and features within the world. While I work closely with artists, leads, and directors, I am ultimately responsible for assigned areas.’ 

How did it feel when Star Wars Outlaws was released? 

Gregor: ‘It was surreal. On launch day, I checked my own locations in the game and see online reactions to see how players felt. It is strange to contribute to something as iconic as Star Wars, a franchise that has existed for so long, and know you have added your piece to that galaxy.’ 

How has the games industry evolved over the years, in your perspective? 

Gregor: ‘It has never been easier to make games, and with more people playing than ever before, there is a huge audience. However, this also makes it harder to stand out among the growing number of games being released.’ 

What are your plans for the future? 

Gregor: ‘At Massive Entertainment - a Ubisoft Studio, I am continuing to specialise further. While Star Wars Outlaws is open-world, I would also like to explore different styles and genres. Outside of my job, I enjoy experimenting with game engines, their new features and refining my skills.’ 

What advice would you give to current Games students? 

Gregor: ‘Take advantage of the safety net you have at BUas. Make as many mistakes as possible now—it is the best way to learn. Networking is also crucial. Attend events and game jams and connect with people in the industry.’ 

 

Gregor’s journey from student in Breda to shaping the Star Wars galaxy highlights the impact of creativity, technical skills, and networking in building a career in games. Learn more or connect with Gregor on LinkedIn.